Early Access Round 2 Patch 2


PATCH 0.2

1. Changes:

  • Added SAVE and QUIT(Save & Exit) buttons for peace of mind.
  • Added color identifiers to the upgrades tab for purchase states.
  • Added the amount of food consumed to the informer on each food cycle.
  • Added more original songs, as well as some songs from guest producer Gorgarth.
  • Added Notification sounds for informer events.
  • Fixed an issues causing the Iron Mine ifo label to show the wrong info.
  • Bronze and Steel now take in the ores of their counterparts rather than ingots.
  • Changed food consumption cycle from 1 minute intervals to 2 minute intervals.
  • Changed food consumed each cycle from 1% of total population to a random number between 1 and 10%.
  • Changed population growth each food cycle from a static 1% to a random number between 1 and 1%.
  • Modified costs of some refinery facilities to make them more achievable.
  • Modified outputs of high wait-time productions so that they are more rewarding.

2. Roadmap:

High Priority:

  • Achievement System.
  • Expand on Tutorial

Medium Priority:

  • Additional Balancing.
  • Population Lifecycle Mechanics.

Low Priority:

  • Live Leaderboards
  • Civilization Building Mechanics.

3. Developer Notes:

This update will restart your progress again, this will likely be the case for each update

until release, if you aren't already using the itch.io desktop app I strongly recommend that

you download it and play all of your itch games via the app. This ensures that your games stay

up to date, and you always get the newest content. Get the desktop app here: https://itch.io/app

Files

Life_Init.exe 114 MB
6 days ago

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